Hi there!
I've been working on quite a sophisticated Turrican fan game for more than two years now and I've recently started to change around my project to benefit from HWA.
However, the water surface object, which I've been using for underwater effects so far, doesn't work with HWA enabled.
I'm desperately trying to work out a solution to recreate this effect (as displayed in the attached example, water surface object extension included as well) using shaders applied to a background object for maximum performance. I don't know anything about shaders though. I've been trying different shaders, but I couldn't figure out how to recreate this effect.
I hope someone more knowledgeable than me can help me out on this. I'm just dying to have this effect.
Best regards,
Florian