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Thread: [Request] USEFUL change in the Animation editor.

  1. #1
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    [Request] USEFUL change in the Animation editor.

    Something that CT should do that would be VERY useful:

    The ability to change the size of the windows of animation list and animation frames. Sometimes you just wanna see all your animation/frames without scrolling trough and it kinda sucks to have ALL you animations stuck in that little window.

    like when we could resize the top part of this window:

    http://www.reinerstilesets.de/tutorialdata/mmfabsbeg/shot9makeactive.gif

    because the animation list on the left-bottom corner is just TOO SMALL!

    http://3.bp.blogspot.com/_lGfTF92WFos/THk4ZfAytKI/AAAAAAAAAog/bdhY0v_fTkU/s1600/tuto_spr4.PNG

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    Re: [Request] USEFUL change in the Animation editor.

    giving an UP to this topic, wondering if it would be too hard to implement.

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    Re: [Request] USEFUL change in the Animation editor.

    Yes I agree with this as well. I have a 22" monitor and so I have plenty of room for increasing the size of that. It just is so small in my native resolution.

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    Re: [Request] USEFUL change in the Animation editor.

    +1

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    Re: [Request] USEFUL change in the Animation editor.

    +1 as well. Allowing resizing of the individual windows in the anim editor would be very helpful when dealing with lots of custom animations. And I can't remember when I worked with any of the preset animations besides "Stopped."

  6. #6
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    Re: [Request] USEFUL change in the Animation editor.

    +1[color:#CCCCCC],000[/color]

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    Re: [Request] USEFUL change in the Animation editor.

    +1, and when we talk about the animation editor: Wouldn't it be better if there were no preset animations (walking, running etc) at all, and instead when you create a new animation you could select an action (walking, running etc) for that one from a list.

    As it is now it is a little frustrating to use the animation editor when you don't intend to use the built-in movements.

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    Re: [Request] USEFUL change in the Animation editor.

    Agreed for MMF2 for both suggestions. About the second: in MMF3 an active should only have one animation sequence unless you add more. Things like "running" or "jumping" should be added first when a movement that uses them is assigned to the object.

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    Re: [Request] USEFUL change in the Animation editor.

    one more thing I miss from MMF1 days, the ability to change the hot/action spots by using the directional buttons.

    But i thing everybody would be happy if we just could be able to resize the windows.

  10. #10
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    Re: [Request] USEFUL change in the Animation editor.

    Quote Originally Posted by Popcorn
    Wouldn't it be better if there were no preset animations (walking, running etc) at all
    Well, then, how do you tell the inbuilt movements what animations you want them to use? This should be a change for MMF3, not MMF2.
    Working as fast as I can on Fusion 3

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