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Thread: Deactivating iAds at Runtime

  1. #1
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module

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    Deactivating iAds at Runtime

    Some players have suggested me as a marketing strategy to deactivate ads for paid versions of my game.

    So I was thinking that, as other games do, it could be great to offer a free game with ads that can be deactivated when you in-app purchase that option.

    Unfortunately, there's no way to change this behaviors at runtime, currently. So my request is for a way to enable/disable at runtime iAds for the whole application or in a per-frame basis.

  2. #2
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
    Francois's Avatar
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    Re: Deactivating iAds at Runtime

    Good idea.

  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
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    Re: Deactivating iAds at Runtime

    +1

  4. #4
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleMac Export Module
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    Koji_Kabuto's Avatar
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    Re: Deactivating iAds at Runtime

    +2

  5. #5
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module

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    Re: Deactivating iAds at Runtime

    News?

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