User Tag List

Results 1 to 1 of 1

Thread: Floating Point Rotations

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleSWF Export Module

    Join Date
    Sep 2006
    Posts
    311
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Floating Point Rotations

    Hello,

    In the example attached you see a draggable red active, which gets the angle value from a Box2D object in the background.
    Under HWA the rotation of the active is floating point, but in MMF and exported as SWF it's changed to integer.
    Is there any chance for a floating point rotation update for the Flash Exporter (because Box2D is not really usable with integer rotations)?
    Attached files Attached files

Similar Threads

  1. [BUG] floating point rotation
    By SolarB in forum iOS Export Module Version 2.0
    Replies: 5
    Last Post: 2nd December 2012, 01:40 AM
  2. [Bug]Floating Point issues
    By xyzzy in forum Multimedia Fusion 2 - Technical Support
    Replies: 1
    Last Post: 10th January 2008, 12:13 AM
  3. Don't know how to use floating point values
    By garciafigueres in forum Multimedia Fusion 2 - Technical Support
    Replies: 7
    Last Post: 4th January 2007, 07:30 AM
  4. Floating Point Numbers
    By killacam in forum The Games Factory 2 - Technical Support
    Replies: 1
    Last Post: 5th October 2006, 06:37 AM
  5. How to force floating point?
    By Pixalatio in forum Multimedia Fusion 2 - Technical Support
    Replies: 7
    Last Post: 7th July 2006, 04:15 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •