Any chance on getting any tutorials on the lacewing server object? Does anyone have any experience using it who could shed some light on it?
I know people say it works much like the normal lacewing object, but I'm finding it difficult to do some things and it's just getting a bit confusing without any reference manual.
One thing I got stuck on... I was trying to have it so when a user performed an action, it would send to the server, and then the server would then send a response back to all players in that channel notifying them of that action...
However, I'm finding it difficult to actually get that working. I tried doing send to channel from the server object and I'm not exactly sure what that is supposed to do. Wouldn't that send to all clients in the channel? Would the client retrieve that by "message sent from channel" or "message sent from server"? I tried both and neither seemed to give me anything back.
Right now I'm trying to set up a game lobby where each player must "ready up" before starting the game. It needs to be server authenticated as this is a client/server setup. How could I go about doing this in the easiest manner? There's literally no documentation on the server object so I'm kind of spending a lot of time just going through each thing and testing to see what result I get.