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Thread: Server object tutorials

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    Re: Server object tutorials

    Sorry, my question is... When the conditions are passive, what is their default behavior? What is the difference between "on message to channel" as passive and "on message to channel" as interactive?

    In what type of situation would you want it to be passive? It can't really do anything without being active/enabled... can it?

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    Re: Server object tutorials

    When the condition is passive it doesn't fire the condition. If you're not interested in that particular condition, it's FAR more efficient not to enable it.

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    Re: Server object tutorials

    Quote Originally Posted by Konidias
    It can't really do anything without being active/enabled... can it?
    Quote Originally Posted by LB
    If they are passive/disabled, then it means the server object will treat those things like the default lacewing server would.
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    Re: Server object tutorials

    But for a lot of games, wouldn't you need pretty much all of the conditions at some point?

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    Re: Server object tutorials

    Maybe, that's for you to decide.
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    Re: Server object tutorials

    I'm pretty sure one of us has it wrong... My understanding was, if the condiiton was passive, Lacewing would trigger the action but not allow you to intercept, but interactive would intercept and so allow you to block, for example, a name change. Not having interactive or passive would not run the condition at all, making the server faster.

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    Re: Server object tutorials

    Interactive triggers the conditions and allows you to change the default behavior. Passive does not trigger the conditions or allow you to change the default behavior. By default, everything is set to passive. You can test for yourself
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    Re: Server object tutorials

    Quote Originally Posted by Konidias
    Sorry, my question is... When the conditions are passive, what is their default behavior? What is the difference between "on message to channel" as passive and "on message to channel" as interactive?

    In what type of situation would you want it to be passive? It can't really do anything without being active/enabled... can it?
    Basically, "Passive" means that it does it the way a public server might. "Interactive" allows you to interact (or intercept as SortaCore used it) with the information being sent or received to the server, but just having that as interactive makes the server less efficient. That's why the option is there in the first place. If Jamie was to make the default "Interactive" then there wouldn't be any options for "Passive", thus getting rid of the confusion, but there would be a quite significant lag. Some people prefer to have fast servers (imagine that) and only take into account the things they really need to interact with. So he added "Passive" for a basic server, "Interactive" if you want to do stuff.

    Boy can I ramble...

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    Re: Server object tutorials

    Quote Originally Posted by SortaCore
    I'm pretty sure one of us has it wrong... My understanding was, if the condiiton was passive, Lacewing would trigger the action but not allow you to intercept, but interactive would intercept and so allow you to block, for example, a name change. Not having interactive or passive would not run the condition at all, making the server faster.
    This is correct.

    Build 18 doesn't have the interactive/passive stuff at all.

  10. #20
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    Re: Server object tutorials

    Jamie, he's on build 17...
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