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Thread: tv safe area question

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    tv safe area question

    hey all

    i do not have a old school tv to test on

    now here is an interesting question that i hope somebody can help me with.

    if you run a high-res game on a non HD tv, often, the edges of the screen are cut off

    if you run a 640x480 game (which the xbox auto upscales to fit tv screen) will the edges also get cropped?

    what i am specificaly asking is, does the screen get cropped on a small tv if you make a 640x480 xbox application with mmf

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    Re: tv safe area question

    Short answer, yes. A common approach is to adapt your HUD so that it fits inside the viewable portion of your TV set. On the PC this is not a problem since usually what you have is a monitor. So, for the XBox, consider a border of 5 to 10%, and on the remaining area place your GUI/HUD.

    Hope it helps.

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    Re: tv safe area question

    ah yes, i understand the logic behind it ,

    but i wonder if it is different for 640x480

    example 1:
    xbox plays HD game on SD tv - game is downscaled and screen is cropped

    example 2:
    xbox plays SD game (i.e. 640x480) on SD tv - game is upscaled to auto fit screen

    it would really help if someone could physically test this to confirm if BH is correct!

    we all need to be aware of staying in the safe zone , it is a fail issue

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    Re: tv safe area question

    It depends from screen resolution and size:

    http://en.wikipedia.org/wiki/Display_resolution#Current_standards


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    Re: tv safe area question

    thanks but still not the answer i am looking for

    if someone can build a 640x480 xbox application and run on an old scool SD tv, please let me know how much of the game is cropped

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    Re: tv safe area question

    Of course I´m correct.

    BTW, the XBox has two ways to render things, and you can configure it on the console's settings. One way applies letterboxes, on the top and bottom parts of the screen, and the otehr one scales to fully cover the viewable area.

    Just display your hud (and depending on the game, the main area of the gamefield) inside the "safe area" and your game will be ok.

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    Re: tv safe area question

    "the XBox has two ways to render things, and you can configure it on the console's settings. One way applies letterboxes, on the top and bottom parts of the screen, and the otehr one scales to fully cover the viewable area."

    so the user makes this choice?

    if you apply letterboxes, does it scale the game to fit the screen?

    im just gonna have to get an old tv lol...

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    Re: tv safe area question

    In order for your game to be accepted by Microsoft, you must respect the TV safe area.

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    Re: tv safe area question

    Yes, it will respect it as the aspect ratio is not changed, but as François says, whetherver the choice of the user is, you must always tie your HUD to the safe area.

    For the gamefield, that's up to you, depending on the game; for example, if the portion of the foreground that is hid is not important to the game, then there will be no problem to pass. (generally, for 3D fps where a few pixels less won't affect the gameplay or U.

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