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Thread: Enemy movement jumping problem

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    Clicker Multimedia Fusion 2
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    Enemy movement jumping problem

    Why can't they jump off of obstacles?
    From Enemies can't jump sometimes.
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    Re: Enemy movement jumping problem

    Oops. The comment "^ That last condition doesn't mean anything( for now)" was in the wrong place. It was refering to the event below the comment, in which the last condition is "Group 0 internal flag 0 is off." Sorry for any confusion!

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    Re: Enemy movement jumping problem

    _ If it's any help, the main problem is that if you look closely at the detector, you'll notice it is never overlaping obstacles, but just hovering right above them, a single pixel higher than it should be. This does not happen when the enemy is above a platform, for some reason.
    _ The only difference event-wise is the order: Platform-detecting comes first, then there's a pair of events that move the enemy 1 pixel up or 1 pixel down( this does not happen if a platform is detected, because that first event will end the loop), and the final events test for obstacles getting detected.
    _ One would think that the problem could be fixed simply by bringing those last events up so that they're right after the platform-detecting one, but no matter what order I put them in, the bug just gets worse. Is there a correct order, or is what I am attempting fundamentally impossible?

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