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Thread: Shader for Text Anti-Aliasing

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    Shader for Text Anti-Aliasing

    Hi, would be possible a shader that anti-alias the text on String objects?
    If so, could it be compatible with DX8?

    Thanks

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    Re: Shader for Text Anti-Aliasing

    HWA != DirectX 8, so no.
    For Direct3D, it's probably possible.

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    Re: Shader for Text Anti-Aliasing

    HWA = DirectX 8. Maybe. I'm not sure what you want exactly.

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    Re: Shader for Text Anti-Aliasing

    I'd like the string object with anti-aliasing so italic thin fonts doesn't look so jagged.

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