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Thread: [BUG] HWA and OpenGL

  1. #1
    Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator ProUnicode Add-on

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    [BUG] HWA and OpenGL

    Here is example
    http://www.youtube.com/watch?v=YT97ZsrKA3s

    When I tried to run looki's tutorials I see the same effect.

    Run at Intel I5 Core with 4 GB RAM and Nvidia Gfofce 1GB.

  2. #2
    Clicker Fusion 2.5 DeveloperSWF Export ModuleUnicode Add-on
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    Re: [BUG] HWA and OpenGL

    Strange behaviour, but you shouldn't use OpenGL in HWA anyway. It's stupid because HWA uses Direct3D so there are 2 APIs running at the same time doing different things. HWA doesn't make OpenGL faster. It's already hardware accelerated.

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    Re: [BUG] HWA and OpenGL

    I have the same problem with normal MMF2. Only some open source games works but your tutorials not.

    Please look at it : http://www.youtube.com/watch?v=dTXuy6QBI1Q

    This time I used normal MMF

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    Re: [BUG] HWA and OpenGL

    Weird. Sorry I don't plan to fix this since I discontinued the extenson a long time ago. Yet another reason to use Min's extensions instead.

  5. #5
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    Re: [BUG] HWA and OpenGL

    Which are also discontinued

  6. #6
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    Re: [BUG] HWA and OpenGL

    Trivia.

    What your seeing is a random location of memory from your GFX card; the reason it's (mostly) black ( instead of random pieces of textures ) is because your have a high-end card which has lots of extra memory, which has not been reserved by a game.

    Try running one or more 3D games before testing this example and you will very-likly see a picture of a mountain, or a chunk of GUI spriting.


    Love to see others (new ppl especially) using OpenGL in MMF keep-it-up!

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