how to use it with bone?
how to use it with bone?
I have the same doubt. I want to get the values X, Y and Z of a bone but can not.
Does anyone know how to do this?
Thanks!
Sorry for the slow response guys;
Attach a token object to the desired joint/bone then simply query it's position.
The snails on the thorn -
"Joint>Attach object..." is a dummy action, it doesn't do anything. It is one of the things I never implemented.
Thanks for the replies, and even without the function that I wish it had, the OpenGL remains a great extension to the MMF and intend to continue using it in my project, thanks Min for having developed this great job.