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Thread: MMF2 Build 252 - Beta

  1. #11
    Clicker

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    Re: MMF2 Build 252 - Beta

    Quote Originally Posted by Yves
    Yes: it updates the main program, normal and Unicode, the SWF exporter and the Unicode extensions for the iOS exporter.
    I needs these modules already installed?

  2. #12
    Clickteam Clickteam

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    Re: MMF2 Build 252 - Beta

    It updates only the ones that are installed.

  3. #13
    Clicker

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    Re: MMF2 Build 252 - Beta

    Thanks.

    - Can the animation speed of the preview in the animation editor be played as well as an actual animation speed?

    - Option and Command-line that turns off Windows Aero when starting.

    - Transparent of the button object with checkbox (also radio button?) is glitch when resized frame with "resize display to fill window size" option.


    - The String object and Counter object doesn't display on the Active object.
    These objects in above layer and checked "Display as background".

    - Response of the "User clicks with left button" slower than the "(Player 1) Pressed fire 1" by the Mouse controlled movement.

    - Flash: Sub-Application "Pause" and "Resume" doesn't work.

    These bugs and requests improved possible?

  4. #14
    Clickteam Clickteam

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    Re: MMF2 Build 252 - Beta

    - The String object and Counter object doesn't display on the Active object. These objects in above layer and checked "Display as background".
    You can use the "Display as background" option only in the first layer.

    Not sure about the other issues, but anyway we won't fix anything else in this build, we'll fix only bugs specific to this build.

  5. #15
    Clicker Fusion 2.5 DeveloperHTML5 Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
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    Re: MMF2 Build 252 - Beta

    Really appreciate for R252 and your work.
    The Unicode version of iOS exporter can not use on HWA now?

  6. #16
    Clickteam Clickteam
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    Re: MMF2 Build 252 - Beta

    Quote Originally Posted by Yves
    Flash : applications are compatible with 3rd party loaders (not only Mochi live update)
    Does that mean that we can use sponsor swf files as preloaders?

  7. #17
    Clicker

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    Re: MMF2 Build 252 - Beta

    Active backdrop object!

    Does that mean we can tile backgrounds with these and not have it take up as much resources as active objects? What's the resource difference between this and a normal active? Can you apply effects to it?

  8. #18
    Clicker

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    Re: MMF2 Build 252 - Beta

    BUG
    - Counter object hotspot bug still not fixed.
    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=221267#Post2212 67

    - First animation frame not visible bug still not fixed.
    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=221032#Post2210 32
    P.S. The only one frame animation sequence, first time played at actually speed but, second time played at maximum speed.

  9. #19
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
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    Re: MMF2 Build 252 - Beta

    May I ask why Create By Name Extension wasn't included in build 252?

  10. #20
    Clicker

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    Re: MMF2 Build 252 - Beta

    I suspect that the extension came too late to get it included in 252.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

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