I'm trying to set up an isometric game with pathfinding. So far I have a pretty nice isometric engine working using the Isometric Grid Object 2.
Now I'm trying to get pathfinding working with an isometric multi-level map. But I'm having difficulties making that happen.
I'm using the Integrated Path Planning Object which seems pretty awesome but by default it's only searching an x,y grid and not x,y and z.
So yeah, if anyone wants to give this a go, I'd be very grateful. I talked to Mokhtar (the guy who created the path planning object) and he said it could be done by setting up transitions to jump like 100 tiles for each z level (so floor 1 would be like 0-99 tiles and floor 2 would be 100-199, etc) But I'm having trouble getting it to actually detect that there are walkable tiles on the next level up...
If anyone is up to the challenge, I might even be able to offer some money for a completed iso pathfinding script... If that lights the fire for someone to want to do this.