I've got a little problem... I'm trying to load a lot of external images and then animate them all on the screen. The issue I have is that I get around like 30 of these on screen and the FPS starts to nosedive. This is using Direct3D 9 and HWA, latest build.
I believe the problem is that I'm using the animated picture object... which I believe is not optimized for HWA? So is there any solution to this? I'm really confused as to why this isn't a core feature in MMF. I would imagine a lot of people would like to load external sprite sheets and display them animating without massive slowdown.
I'm not sure using active objects would be much better, but even if they were...
1. the latest build of MMF doesn't let you import sprite sheets via boxmode in the active object image editor.
2. it would be an immense pain in the butt having to load each sprite sheet into the active object, setting up a place for it in the animations, and then if I ever needed to change the image, I'd have to go back and reload it into the active object.
So.... any ideas?