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Thread: Scaling app down

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module

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    Scaling app down

    Is it possible to take my 960x640 iOS targeting apps and scale them down to fit in a smaller area at the same proportions? I have tried setting the width/height params that embed my flash export but they just clip the window.

  2. #2
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
    Francois's Avatar
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    Re: Scaling app down

    Use the clone function in the project window (right click) on the app.

  3. #3
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module
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    Re: Scaling app down

    Or check out FlashFx

  4. #4
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module

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    Sorry to bring up an old post, but I cannot find this option anywhere. Is it specific to the developer version only?

  5. #5
    Clickteam Clickteam
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    Right click on the title of your application in the workspace toolbar (turn this on with Ctrl+W if you don't see it). It should be in the first few options

  6. #6
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module

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    So should it be in both MMF2 and MMF2 Developer?

    Heres the menu options I see when I right click:

    Edit
    Rename
    -----------
    New Frame
    Paste Frame (greyed out)
    -----------
    Data Elements
    -----------
    Build
    Save
    Save As
    Close
    -----------
    Preferences
    Properties

  7. #7
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleXNA Export Module

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    The Clone option is available only in Developer version.

  8. #8
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module

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    Roger that, thanks for confirming for me. Guess I'll upgrade eventually

  9. #9
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module

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    clone is great, but wont likely instantly solve your game scaling needs because you'll likely have to readjust all your movements speeds to be relative to the new scale/pixel ratio...scaling down will mean thing might end up moving too fast...

    If this is specifically for flash, you might want to look into flashFX

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