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Thread: [Beta] Advanced MochiAds

  1. #51
    Forum Moderator Multimedia Fusion 2 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
    DizzyDoo's Avatar
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    Re: [Beta] Advanced MochiAds

    I wanted to give this extension a go, primarily to try out the new Leaderboard options, but just placing it in a frame and exporting I get this error log. The version, I believe, is the latest one.
    Making games at Cranktrain.
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  2. #52
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleSWF Export ModuleUnicode Add-on
    Pharanygitis's Avatar
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    Re: [Beta] Advanced MochiAds

    Sorry @DizzyDoo, download the extension again i have forgott the swc file in the zip-archive

  3. #53
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module

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    Re: [Beta] Advanced MochiAds

    Ah I guess that was my issue as well, I thought it was related to something else

  4. #54
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
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    Re: [Beta] Advanced MochiAds

    Any news regarding the two issues I reported (see below)?

    Quote Originally Posted by MJK
    bug with the "On Leadeboard close" expression (edit: also other expressions like AdFinished):

    I have two "on leadeboard close" events with "compare to global string" condition. Only the first event works.



    When I simply swap these to events' order in the Event Editor, now the event which didn't work before works now and vice versa:

    Quote Originally Posted by MJK
    Sometimes when calling an interlevel ad (on leaderboard closed=1 --> show interlevel ad), the ad fails to load, and when restarting the frame (or first going back to menu frame and then starting playing again), the frame rate has dropped considerably. Can it be that the object is somehow still trying to open the ad causing the slowdown? Some memory leak perhaps? Restarting the whole application removes the slowdown.

  5. #55
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module

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    Re: [Beta] Advanced MochiAds

    Sometimes an interlevel ad won't appear as not enough time has elapsed for it to be shown.

    Steve

  6. #56
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
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    Re: [Beta] Advanced MochiAds

    Quote Originally Posted by Steven
    Sometimes an interlevel ad won't appear as not enough time has elapsed for it to be shown.
    True, but this doesn't explain my issue. I haven't yet had the game approved by Mochi, so the interlevel ad is always the test ad ("your game is succesfully communicating with our servers") which is not skipped due to exceeding the frequency limit.

    Further, the performance drop (lagging frame rate) after the test ad has failed to load, is clearly a bug and something that forced me to use the MMF built-in end of frame ad capability instead of this - otherwise superb - extension.

  7. #57
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    Re: [Beta] Advanced MochiAds

    Thanks for a great extension. Adding achievements is really cool!

    I'm having a problem with conditions though. When I right click the Adv. MochiAds object no conditions show up. The actions of the object are working ok. I'm using the latest version, and using MMF2 Standard.

  8. #58
    Clickteam Clickteam
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    Re: [Beta] Advanced MochiAds

    Despite that the object appears in the New Condition window, the object doesn't have any condition. It has expressions though.

  9. #59
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    Re: [Beta] Advanced MochiAds

    Ok thanks, that explains it.

  10. #60
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    Example #1 for Advanced MochiAds

    [color:#009900]Here is a small example to get shopitems [/color]
    Attached files Attached files

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