User Tag List

Results 1 to 4 of 4

Thread: iOS Basic Joystick Operations

  1. #1
    No Products Registered

    Join Date
    Aug 2011
    Posts
    5
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    iOS Basic Joystick Operations

    Greetings:

    I've created a game for the iOS export where the main character operates on an eight directions movement. I then wanted this movement to take place using the Joystick on the iPhone and iPad. Now when I exported this to both iOS devices (ipad and iphone), the directional joystick moves the character properly on the device. However, how do you set the EVENT behaviors when the Fire 1 and Fire 2 buttons are pressed? Do I need another extension? I know that the logic would be "Upon pressing Fire 1, then the main characters animation would change". But how do I implement this in the game? Is there a setting that needs to be checked that i missed? Is there an object that I need to drag on the screen? The directional pad doesn't require you to use the event editor, but i'm assuming that the Fire 1 and Fire 2 buttons do.

    As of now the following properties are in place for the frame:

    1. iOS Options
    Touch Mode: Single touch
    2. Joystick
    Device: Touch joystick
    Fire 1 button (checked)
    Fire 2 button (checked)

    PLEASE HELP! :-) I need to know how to activate the Fire 1 and Fire 2 buttons.

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

    Join Date
    Apr 2007
    Location
    Australia
    Posts
    1,152
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: iOS Basic Joystick Operations

    if you are using the joystick object then it's simply a matter of using "Upon pressing Fire 1" - do action. The joystick object should automatically display an A and B button on the simluator, the same as the joystick.

  3. #3
    No Products Registered

    Join Date
    Aug 2011
    Posts
    5
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: iOS Basic Joystick Operations

    I got it! Thanks alot. :-)

  4. #4
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
    Diablohead's Avatar
    Join Date
    Jun 2006
    Posts
    478
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: iOS Basic Joystick Operations

    It's really nice to have a default joystick object, just remember that you might have to make an event to enable the sticks in your game as you can disable the stick or either button from appearing, which is a nice feature.

Similar Threads

  1. Order of operations question
    By mobichan in forum Multimedia Fusion 2 - Technical Support
    Replies: 3
    Last Post: 25th July 2010, 02:07 PM
  2. Order of Operations / Restrictions Using
    By AlexG in forum Multimedia Fusion 2 - Technical Support
    Replies: 0
    Last Post: 7th February 2009, 09:26 PM
  3. Opérations sur du texte
    By BenjaminG in forum Multimedia Fusion 2 - Technical Support
    Replies: 21
    Last Post: 26th November 2008, 08:16 PM
  4. Binary/bit operations
    By Treeki in forum Multimedia Fusion 2 - Technical Support
    Replies: 0
    Last Post: 6th April 2007, 09:55 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •