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Thread: Making bullets "home in" on enemys

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module

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    Making bullets "home in" on enemys

    Any ideas?

    Basically i want to be able to shoot weapons from the bottom of the screen and then click on falling objects so that the weapons/bullets follow them and destroy them.

    If I do a "shoot towards" it will miss the selected object as it is still moving at the time the initial direction is set.

    ultimatly i would aim for this as a ipad/flash game.

    ive tried a couple of demo files of the castle of britain mmf2 tutorials but they seem to crash.

    any ideas? thanks

  2. #2
    Clicker Multimedia Fusion 2 Developer

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    Re: Making bullets "home in" on enemys

    I would do it something like this... hope it gives you an idea.

    on clicking Falling Object
    create Projectile at X, Y
    when Falling Object alt value A = 0 (default), set Falling Object alt value A to ID of Projectile
    when Falling Object alt value A = ID of projectile, steer Projectile towards Falling Object with advanced direction object or whatever it's called.

    the main points are using alt values and object ID for targeting, and direction to steer.

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