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Thread: Lacewing Build #19

  1. #11
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Re: Lacewing Build #19

    You do need to compile them (I intended to supply binaries but never got round to adding it to the distribution build script).

    There's an MSVC project file in the 'msvc' directory, which should be able to build Lacewing.dll out of the box. Lacewing.h is in the 'include' directory.

  2. #12
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    Re: Lacewing Build #19

    It worked flawlessy, thanks

  3. #13
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    Re: Lacewing Build #19

    Silently updated the extension to fix an issue with "On error" not being triggered.

  4. #14
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleMac Export ModuleUnicode Add-on
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    Re: Lacewing Build #19

    Hey Jamie.. any release-date for the iOS port of lacewing?

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    Re: Lacewing Build #19

    Seems that "On channel join denied" still doesn't work. Nothing very important, but still... :P

  6. #16
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    Re: Lacewing Build #19

    Ouch, sorry - somehow that fix escaped my main source folder. It's fixed now (same URL).

  7. #17
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    Re: Lacewing Build #19

    jamie ?

  8. #18
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Re: Lacewing Build #19

    I don't know - Andos seems to think it would require some changes to the runtime in order to link against the correct frameworks at build time.

    I'll let you know when I have more information. All the code is ready, at least...

  9. #19
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    Re: Lacewing Build #19

    To release the iOS version of Lacewing we need to modify the export mode a little bit (behind the scenes). Otherwise the lacewing code will be included in all iOS released games even though they don't even use the extension.

    I don't really have an estimate yet. I will talk with Francois.

  10. #20
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    Re: Lacewing Build #19

    Quote Originally Posted by Jamie
    Ouch, sorry - somehow that fix escaped my main source folder. It's fixed now (same URL).
    Wow, you're fast Thanks

    Yet another thing I'd like to know: What's the difference between RelayServer and Server? Seems like the RelayServer is more similar to structure in the old Lacewing. Which one should I use?

    P.S.
    RelayServer keeps printing some stuff while running:
    "[Lacewing] Preparing to send type 0, size 32".
    What's that and can I somehow stop it printing?

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