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Thread: Lacewing Build #19

  1. #21
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Re: Lacewing Build #19

    Build the Release configuration for Lacewing.dll if you don't want the debug output.

    The extensions for MMF2 implement the Relay protocol, which is the high level protocol with channels and such (this is available through Lacewing::RelayServer in C++).

    Lacewing::Server is a raw socket server - it doesn't implement any protocol at all, just straight TCP.

  2. #22
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Re: Lacewing Build #19

    I've silently updated the extension again with a fix for a crash when the extension is used across sub-applications.

    Sorry about this - I guess some things just don't get found until the extension is public, and I'd rather not have everyone wait for build 20.


  3. #23
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    Re: Lacewing Build #19

    No need for "sorry" Jamie. You're doing the best you can and yes, things do just slip by.

    Thanks for the update.

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    Re: Lacewing Build #19

    Yeah it is not a big issue to have to re-download the fixes. Anyone who is actively using Lacewing right now is probably watching this thread every day anyway. :P New Lacewing users will always get the latest version when they download it, so no sweat.

    Thanks again, Jamie.

  5. #25
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    Re: Lacewing Build #19

    Well, so long as it doesn't cause any confusion, I guess!

    Those using the liblacewing from C++ should note that liblacewing 0.2.3 has just been released.

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    Re: Lacewing Build #19

    Jamie you might also want to make note of the changes for conditions of messages sent from server to a channel or to "me". That is new in build 19 and it will break some games/apps that were using those features in previous builds.

  7. #27
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    Re: Lacewing Build #19

    It will break those apps? How so?
    Working as fast as I can on Fusion 3

  8. #28
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    Re: Lacewing Build #19

    Instead of 1 condition (Message received from server), there's now 2 (Message received on channel from server, message received directly from server).

  9. #29
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    Re: Lacewing Build #19

    So, how will it break existing apps?
    Working as fast as I can on Fusion 3

  10. #30
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    Re: Lacewing Build #19

    Because if they're sending channel messages to the client from the server and use "On message from server", it won't fire. They need to use "On channel message from server" instead.

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