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Thread: Lacewing Build #19

  1. #41
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Re: Lacewing Build #19

    Quote Originally Posted by Greg
    EDIT:
    I had the "unresolved external" problem and compiled the source you gave me and it compiled correctly. Do I need to use that *.DLL too?
    Yep.

    Quote Originally Posted by Greg
    Sorry for the double post, but it's a different thing now. There seems to be a bug in the Relay Client for MMF. The function "StringWithSize$" takes only one parameter - the index. Shouldn't it also take the size?
    Yes, it should. I'll look into it.

  2. #42
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    Re: Lacewing Build #19

    New day, new questions coming xD

    Everything compiles okay, but:
    Code:
    cout << Server.ClientCount();
    gives me an 'unresolved external symbol' problem. ChannelCount() compiles fine.

    My other question is about the onSetName function.
    Code:
    bool onSetName(Lacewing::RelayServer &Server, Lacewing::RelayServer::Client &Client, const char * Name)
    {
        cout << Client.Name() << endl;
        return true;
    }
    And the problem is that it looks like the name got set BEFORE the onSetName function returned true?

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    Re: Lacewing Build #19

    Both are now fixed - redownload from GitHub to get the updated source.

    Thanks a lot! :-)

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    Re: Lacewing Build #19

    I'm the one who should thank you, you're FAST! xD

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    Re: Lacewing Build #19

    You'll have to download it again - the last update introduced a new bug (changing the name via the .Name() setter didn't work from inside the handler).

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    Re: Lacewing Build #19

    No problem

    I've found that a client doesn't automatically leave a channel when disconnecting. Is that a bug?
    Also, is there a way for the server to make a client leave a specific channel? Something like kicking him out.

    P.S.
    I'm currently changing my server and client to use Lacewing #19, so that's why I keep asking so many questions xD

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    Re: Lacewing Build #19

    (I'm not able to edit my post, so I have to write a new one)

    I've already mentioned a problem with StringWithSize$, but
    Code:
    CursorStringWithSize$("Lacewing Relay Client")
    doesn't work too.

    String$ and CursorString$ both work fine.

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    Re: Lacewing Build #19

    Quote Originally Posted by Greg
    I've found that a client doesn't automatically leave a channel when disconnecting. Is that a bug?
    I recently fixed something like this when debugging Hempuli's game. Can you redownload the extension and get the latest library source from GitHub again, and see if the problem persists?

    If so, I'll need to know how to reproduce it.


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    Re: Lacewing Build #19

    It works

    I see that StringWithSize$ already takes the second parameter, but it still doesn't work?

    EDIT:
    I've just investigated further. I'm trying to send 3 bytes.
    Code:
    Client.Send(1, msg, -1, 2);
    actually works fine, but
    Code:
    Client.Send(1, msg, 3, 2);
    doesn't.

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    Re: Lacewing Build #19

    I'll check it out. Locking this thread as Build #20 has been released.

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