well I'm new to mmf2dev although i have been testing it out for a few years and am arguably good with it but. i have been working a a sort of system for a super mario galaxy styled engine. it calculates everything the gravity the orbits etc. i even have a function set for movement but this is also where the problem persist, i have been using the safely move 2 object to detect when it makes a collision. but i have it set up to move the player collision detector to an alterable value but when in collision with an object it doesn't detect the slope it kind of just sits there until the position in the alterable value reaches a point at the other side of the object for some reason.
is there anyway for to make the safely move 2 object detect slope?