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Thread: importing images

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export Module
    ZayLong's Avatar
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    importing images

    Can i import an image, and then turn said image into an active object?

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    Re: importing images

    You can create an active and import the image in the animation editor, or you can insert a new object "From File" and create your image as an active.

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    Re: importing images

    how do i achieve this at runtime?

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    Re: importing images

    Use the "replace frame" option in the event editor of an object's animation properties. This will replace a single frame in its animation, letting you specify the new hotspot, action point, etc. There needs to already be an animation in that slot for it to replace, of course

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    Re: importing images

    I think that should work just fine; thanks Pixelthief

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