I have been trying to use the "Application has input focus" condition to pause my game when the application loses focus.
I have a condition that says:
+(NEGATE)Application has Input Focus
+ Only one action when event loops
- (Run Pause game code)
For some reason, when the frame loads initially, this code runs and the game pauses. But if I remove the negate, then the code doesn't run. I have a feeling the condition is doing the opposite of what it is supposed to. Or does the application not have focus at the start of frame?