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Thread: [BETA] OpenGL - Bullet Physics

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    [BETA] OpenGL - Bullet Physics

    Early beta version of 3D physics extension using Bullet physics library. Technically it has nothing to do with OpenGL but using it anywhere outside 3D is pointless(Box2D and Chipmunk covers 2D physics).

    Known issues:
    Constraints(joints) are unfinished and completely untested
    for performance reasons all collision callback were moved from internal simulation substep tick to main tick
    for performance reasons callback "on contact point remove" is outright disabled
    some actions are just dummy actions doing nothing atm

    link:
    http://www.mediafire.com/?r7q36bbzcaa8daz

    part of the package is DebugDrawer extension. This extensions only purpose is to quickly visualize the simulation. I have no plans on improving it in near future.

    you will also need Vector Math extension to run included example. http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=175462&page=1

    And for proper MS3D binding you will need this version of MS3D extension http://www.mediafire.com/?akl7h297e2g993x
    binding with original ms3d extension will work but rotation will be messed up

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    Re: [BETA] OpenGL - Bullet Physics

    Algul thank you soo much.

    I've spent much time trying to implement Bullet Physics into OpenGL using Xlua, but i was starting to think it might require a whole new extension...

    Then BAM it seems before i even ask, it's finished.


    MMF2 has Now become truly world class software in my opinion;
    robust 3D collisions having been the final limit and bullet physics, the ultimate over-kill answer.

    Megamind, Shrek 1,2,3&4 and ‘How to train your dragon’.
    Several brand new Xbox games.
    And most importantly to me The Newest 3DMark; 3DMark11...

    All. Use. Bullet.

    Thanks again; MMF2's future just got Alot more exciting

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    Clicker Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
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    Re: [BETA] OpenGL - Bullet Physics

    Mirror'd to dodge those 30 ads MediaFire has:
    http://dark-wire.com/store/OpenGL_Bullet.zip

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    Re: [BETA] OpenGL - Bullet Physics

    Wow thanks this is really cool, a working 3d physics extension and it runs fast also.

    The main thing i am wondering is if this allows textures? because i couldn't find any actions available to set them.

    Also i noticed is if you press the up/down arrow to rotate the view when it gets to a point it flips the view horizontally but i was expecting it to just fully rotate around.

    I have been testing though and other than the view thing it seems to work really well, great work.

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    Re: [BETA] OpenGL - Bullet Physics

    Hey Atom, the first thing i tried was textures as-well

    The trick is in the ms3d frame, good luck

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    Re: [BETA] OpenGL - Bullet Physics

    There is no texture support in DebugDrawer and I don't plan on adding it, it's rly just for quick simulation testing. It's the same with DebugDrawer's internal camera, it's there just for convenience and is working as intended(that flip is there by design). I do have plans for different "Drawing" extension better integrated with OpenGL Collection, but that will not happen in near future. Everything takes time and time is something most people just don't have. Sorry.

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    Re: [BETA] OpenGL - Bullet Physics

    First bug, well that didn't take long, conditions on collision start/end and body touching body/type were triggered based on objects bounding box collisions and not their actual geometry. It's now fixed and will be in next version.

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    Re: [BETA] OpenGL - Bullet Physics

    MMF crashes when the action "Raycast > Do Single Raycast Point-Dir-dummy" is clicked. Is this happening only here?

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    So next version is almost ready for release, but I would like some feedback on current version. Specifically: does example 02-GImp work for everyone?

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    Just to make sure it's working right, here's what I see:
    There are two static boxes.
    There is a guy you can left click on to make him shoot straight up, or right click to shoot boxes at him and knock him around. He does not animate.

    If that's what it's supposed to be then it's working perfect for me.

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