Early beta version of 3D physics extension using Bullet physics library. Technically it has nothing to do with OpenGL but using it anywhere outside 3D is pointless(Box2D and Chipmunk covers 2D physics).
Constraints(joints) are unfinished and completely untested
for performance reasons all collision callback were moved from internal simulation substep tick to main tick
for performance reasons callback "on contact point remove" is outright disabled
some actions are just dummy actions doing nothing atm
part of the package is DebugDrawer extension. This extensions only purpose is to quickly visualize the simulation. I have no plans on improving it in near future.
you will also need Vector Math extension to run included example. http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=175462&page=1
And for proper MS3D binding you will need this version of MS3D extension http://www.mediafire.com/?akl7h297e2g993x
binding with original ms3d extension will work but rotation will be messed up