I noticed if an active object plays an animation that has a loop point near the end, or at the end of the frame, and the direction keeps changing left & right by the player, the animation doesn't end. It seems to keep playing until the animation finally ends while facing one direction.
I am wondering if this is a possible bug, or is this intentional? Because when I was doing experimenting, when I made it so player press Fire 1 to attack with sword, you can't move the player forward again until the animation is finished (but still able to change direction). But if the animation loops at the end for only a # of times, it seems to never end from rapidly changing left & right.
The only thing I could do as a workaround is to add more frames at the end to simulate the same effect as having the animation loop in the middle. But instead of looping in the middle a # of times, just have the entire animation only play once.