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Thread: iOS 5

  1. #1
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
    Francois's Avatar
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    iOS 5

    Hello all,

    The last release of iOS 5 had some surprise for us. Applications with double numbers coded into them caused a crash. And problems in other places.
    So please, if you are working on a project right now, do NOT upgrade your developing environment to iOS 5. Keep your current 4.3 iOS. Application made with 4.3 WILL work on iOS 5.
    We are working as fast as we can on the problems. Beta testing of the new version will start anyday now, you can expect the release of an iOS5-fully-compatible version in a couple of weeks.

  2. #2
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    Re: iOS 5

    Hi Francois,

    A quick question, where do I find what version am I using?

    thanks

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    Francois's Avatar
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    Re: iOS 5

    In XCode, click on the name of the project (top) in the project windows. Then click Build Settings, Base SDK line.

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    Re: iOS 5

    Considering I literally installed Xcode + iOS SDK 5 two days ago, and SDK 4.3 has been completely removed from the Apple Developer Center, can anyone help a brother out and host the original SDK 4.3 ?

  5. #5
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    Re: iOS 5

    I've noticed the "crash" problem but if you recompile from mmf2 again the problem is solved. My application was approved and released by Apple with ios5gm. So, I guess it's not such a big problem

  6. #6
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    Re: iOS 5

    When I updated my iPad to iOS 5, I had to upgrade Xcode 4.1 to 4.2 with iOS 5 because Xcode 4.1 wouldn't build iOS 5 App's. Since then I've submitted my first App, still waiting for the review to complete.
    KnightTrek Productions
    http://www.knighttrek.com

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    Re: iOS 5

    If you do not use double precision numbers in your application, or are lucky that the number is aligned on a 4 bytes boundary, you can stay with iOS 5...

  8. #8
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    Re: iOS 5

    Is double precision numbers a feature of extensions?

    As far as I know, MMF can only use integers (x = x / 4) or floating point (x = x / 4.0), but the types can't be specified.

    How would I know if I'm using double or not?

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    Re: iOS 5

    I also had to update as my new phone was ios5. Now when i compile the games in xcode i get a lot of semantic errors.

    The errors seem to be caused by the & symbol. Not sure of the exact error but it says something like try adding '&' parentheses to ignore. I would need to switch over to my mac to get the exact error.

    So far this is on all games I have tried.

  10. #10
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    Re: iOS 5

    The floating points number in MMF are in double precision.

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