User Tag List

Results 1 to 4 of 4

Thread: Using Time X to delay an action...

  1. #1
    No Products Registered

    Join Date
    Oct 2011
    Posts
    4
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Using Time X to delay an action...

    I am trying to delay the action of an object but can't figure it out.
    Here is what I need it to do...

    condition - collision between object1 and object2,
    then - delay the action of object3 (changing the direction of its animation) for like 2 or 3 seconds.

    It looks like the Time X extension would be easy to use....i must be a tard


  2. #2
    Clicker Multimedia Fusion 2
    SEELE's Avatar
    Join Date
    Jul 2007
    Location
    Terra australis incognito
    Posts
    1,916
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Using Time X to delay an action...

    There is no single best method for timing, but one which uses the TimeX extension might be as follows

    Double click the Time-X object and set the number of counters to at-least one

    +collision between object1 and object2
    -TimeX set timer '0' to 0
    -TimeX start timer '0'

    +TimeX timer '0' > 2 seconds
    +One action when event loops
    -change the direction of object3's animation

    ... Your not a tard

  3. #3
    No Products Registered

    Join Date
    Oct 2011
    Posts
    4
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Using Time X to delay an action...

    Thanks for the response! I appreciate the help.
    I tried that but object3 animation changed direction before the collision of object1 and object2. here is a screen shot of what I have so far...
    (I wanted to insert the screen shot of my event editor but cant figure out what url it is or whatever)
    so it looks like this (dont laugh at the representation...

    collision between :eek: and :sick: then over to time x icon (in box under time x) .set timer 0 to 0 .start timer 0

    (new condition) R Click on time x icon :mad: - global timers - timer greater than (in pop-up box)0 (in next pop-up box)2000ms
    R Click on time x condition - insert - R Click special - limit conditions - only one action when event loops - R Click on object3 :blush:- change direction of animation.

    sure wish I could figure out how to insert the screen shot. hopefully u can understand the description!
    Thanks again for your help

    EDIT---I figured it out...just had to play around with it for awhile. Thanks again for all of your help!



  4. #4
    Clicker Multimedia Fusion 2
    SEELE's Avatar
    Join Date
    Jul 2007
    Location
    Terra australis incognito
    Posts
    1,916
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Using Time X to delay an action...

    Good to hear 38cjc38

    Talk to you next time.

Similar Threads

  1. Any ways to set an action for Wait a certain time?
    By BackStaged in forum Multimedia Fusion 2 - Technical Support
    Replies: 12
    Last Post: 13th June 2013, 09:45 PM
  2. time/split time for racing game
    By ptiseigneur in forum Multimedia Fusion 2 - Technical Support
    Replies: 4
    Last Post: 24th September 2012, 06:05 PM
  3. Help With 'Delay' - Is It Possible?
    By HRMNKRDN in forum The Games Factory 2 - Technical Support
    Replies: 2
    Last Post: 20th July 2009, 09:22 PM
  4. Make a time machine run with lower time complexity
    By Pixelthief in forum Multimedia Fusion 2 - Technical Support
    Replies: 48
    Last Post: 12th March 2009, 10:10 PM
  5. Bug R243 - Timer action set time.
    By joewski in forum File Archive
    Replies: 0
    Last Post: 26th January 2007, 03:41 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •