User Tag List

Page 1 of 5 1 2 3 ... LastLast
Results 1 to 10 of 44

Thread: MMF2 Build 252 - Beta #2

  1. #1
    Clickteam Clickteam

    Join Date
    Jun 2006
    Location
    France
    Posts
    12,917
    Mentioned
    94 Post(s)
    Tagged
    2 Thread(s)

    MMF2 Build 252 - Beta #2

    Hi everyone,

    The second (final?) beta version of the build #252 is available.

    MMF2 Standard
    MMF2 Developer

    As usual make backup copies of your applications before loading/saving them with this beta version.

    Let us know if any problem.

    Thanks !

    Yves.


    EDIT: in case of any unexpected issue in this build, you can reinstall a previous version :
    - build 252 (beta 1)
    - build 251 (after re-installing the build 251 you will have to re-install the SWF/iOS exporters and the Unicode version).



    Fixes and new features in the build 252 - beta 2


    - Global events : crash when you try to insert actions from the Layer and Window Control objects.

    - Unicode : some non Unicode objects, especially the objects built with the EDIF SDK, could have a weird name in the Insert Object dialog box.

    - The first beta version of MMF2 Standard was not uninstalling MMF2 HWA and was creating an empty MMF2 Developer folder in the Start menu.

    - Anaconda runtime: MMF2 now exports the application icon for the Anaconda runtime.

    - PC runtime : Compare to global string with an expression only refered to string #0.

    - PC: Direction of animation with Automatic rotation was not always correct (seeable with path movements).

    - Build : the blend coefficient was automatically converted to a semi-transparency ink effect at build time if the built application didn't support it. It's now ignored.

    - All runtimes, Active backdrop object : the object was not displayed when its coordinates were less than 0.

    - All runtimes : Force animation, the first frame of the animation was only displayed briefly.

    - All runtimes, since previous beta : repeated force animation only displayed the first frame of the animation.

    - All runtimes : a pause in a path movement inhibited the animations until the next chunk of movement.

    - SWF exporter : it was not working anymore when you run MMF2 with Wine. To allow it to run, just put a "wine.ini" file in the MMF2 directory. MMF2 will detect it and will build SWF files with a specific build routine.

    - SWF exporter : new MP3 filter that allows you to use your own MP3 sounds in your SWF applications. I.e. you can now import MP3 files as you would import other sound files, these sounds will be copied directly to the SWF file without conversion.

    - SWF exporter : Layer object, set layer XY, set layer XY by name had a reverse effect.

    - SWF exporter : Flash player object, new expression Get System Language.

    - SWF exporter : Sub-Application "Pause" and "Resume" didn't work.

    - SWF exporter : Edit box object : Text modified flag used to be reset after a condition "Is modified".

    - SWF exporter : Edit box object : this object now supports Embedded fonts.

    - SWF exporter : Edit box object : Set background color had strange effects, like changing the case of the text.

    - SWF exporter : keyboard buffer is no longer cleared between frames.

    - SWF exporter : platform movement on certain games, refused to jump while moving to left or right.




    Fixes and new features in the previous beta

    This version contains 2 new major changes :

    - Firstly, this patch program is very different from the previous ones : it patches everything (main program, exporters, Unicode version), you don't need to re-download and re-install each module separately. Also it no longer requires the CD-ROM. It requires an Internet connection though (this works like the exporters, with a manual registration page if your machine is not connected).

    - Secondly, this version now includes the features of the HWA version. If the HWA version is installed, this patch removes it. How it works: the editor is the one of the HWA version. If you select a non-Direct3D graphic mode, the HWA features are hidden and when you run/build the application MMF2 will use the runtime of the standard version. If you select a Direct3D graphic mode, the HWA features are shown and when you run/build the application MMF2 will use the runtime of the HWA version. The first time you run this version, the HWA help file is displayed so that people who never used it can see its features. Note: this doesn't concern the Unicode version of MMF2, this version is still a non-HWA version.

    - General : the program now contains the features of the HWA version which has been deprecated.

    - Property window : color problem in high contrast color modes.

    - Event editor : crash in Activate/Deactivate Group dialog box if the frame contains more than 1000 groups.

    - Event editor : when editing a zone in conditions like Pick Object From a Zone, the zoom coefficient of the frame editor is automatically set to 100% otherwise this causes bugs in the zone editing.

    - Unicode version / SWF and iOS exporters : the Unicode version of the objects specific to the SWF and iOS exporters is not installed by the exporters, by mistake. They are installed by this patch. In theory there should be no problem, but for this beta version please check the settings of the FLV, iOS Button, iOS Multiple Edit and iOS Single Edit objects after loading Unicode applications that contain these objets. Let us know if any problem, thanks!

    - Active Backdrop object : new object that allows you to display and move an image from an internal image list in the background of the application.

    - Animation object : crash when Next frame / Previous frame / Go to frame action without setting the animation file.

    - Draw object: crash in Mode expression.

    - INI object : new "Create INI file in Application Data directory" property. When this option is selected and you enter a filename without pathname, the file is created in an MMF Applications folder in the user's Application Data directory. refer to the documentation for more info.

    - PC runtime: Run External Program is now able to launch apps that require admin privileges.

    - PC runtime : the Load Frame Position action sometimes reported a disc error for no reason.

    - PC runtime : the Drag & Drop movement was not compatible with Save Frame Position / Load Frame Position.

    - PC runtime: random crash at the end of frame when several instances of the same global object have different alterable strings.

    - PC runtime : problem with Pause after the application is minimized.

    - PS Runtime : added a RFUNCTION_GETCALLTABLE to get a pointer to the conditions/actions/expressions call tables (for ext. developers)

    - All runtimes : Animations at start of frame could skip a few images

    - All runtimes, InAndOut movement : animations stopped when the object was stopped

    - All runtimes : Bullet, Platform, 8 directions, Race car movements, a destroy action on an object with a disappearing animation in a "out of frame" or "collision" event could crash.

    - All runtimes : Circular movement, set Radius used to set the radius to zero.

    - Non-PC runtimes : the collision detection with static objects was not called at every loop, causing multiple collision detections.

    - Flash / Combo Box object : the first item of a combo box was not displayed in the edit zone

    - Flash / Hiscore object : "Hide on start" properties have an effect now.

    - Flash / Flash Player object : new "Mouse is within window" and "Application has focus" conditions.

    - Flash / Flash Player object: Open URL is not blocked anymore by the popup blocker of the browser

    - Flash / Flash player object, new expression Get System Language.

    - Flash / FLV object : FrameRate expression has been renamed to VideoFrameRate (conflict with Frame Rate expression of the Storyboard object).

    - Flash : joystick buttons not working when an object has a Mouse movement.

    - Flash preloader properties : after changing the image coordinates you couldn't set them back to -1 anymore.

    - Flash : applications are compatible with 3rd party loaders (not only Mochi live update)

    - Flash : the collision mask of small rotated zoomed objects was incorrect.

    - Flash : Sub applications moved erratically during scrollings.

    - Flash : Array object, compare to string with an empty value always returned true.

    - Flash & Java runtimes : crash when destroying certain types of objects.

    - Flash & Java Mobile : new Windows Control object for compatibility with other runtimes (only expressions that return the size of the screen are enabled).

    - Java Mobile: Set Y Position now works correctly in drag & drop movement.

    - Java : MTRandom did not take properties into account.


  2. #2
    Clicker

    Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    Fusion 2.5 (Steam)
    ASD's Avatar
    Join Date
    Feb 2007
    Location
    Japan
    Posts
    1,758
    Mentioned
    8 Post(s)
    Tagged
    0 Thread(s)

    Re: MMF2 Build 252 - Beta #2

    Thanks for update!

    However, crash bug still not fixed when mfa closed if the layer toolbar displayed.

    Explanation video:
    http://www.megaupload.com/?d=0G1PPPA1

  3. #3
    Clickteam Clickteam

    Join Date
    Jun 2006
    Location
    France
    Posts
    12,917
    Mentioned
    94 Post(s)
    Tagged
    2 Thread(s)

    Re: MMF2 Build 252 - Beta #2

    Hmm, I didn't see the report for this bug, but apparently I cannot reproduce it on my machine. The Layer toolbar is automatically closed on my machine when you select the storyboard editor, I don't know why it's not the case on your machine...

  4. #4
    Clicker

    Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    Fusion 2.5 (Steam)
    ASD's Avatar
    Join Date
    Feb 2007
    Location
    Japan
    Posts
    1,758
    Mentioned
    8 Post(s)
    Tagged
    0 Thread(s)

    Re: MMF2 Build 252 - Beta #2

    I'm using Windows 7 32 bit.
    The layer toolbar automatically closed when I select the event editor.But, it not closed when I select the storyboard editor.
    Other XP machine not reproduce this bug.

  5. #5
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleMac Export ModuleUnicode Add-on
    Pharanygitis's Avatar
    Join Date
    Aug 2006
    Location
    Germany
    Posts
    1,037
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: MMF2 Build 252 - Beta #2

    Hey Yves,

    have you forgott the new fix "[SWF] Smooth/Interpolation for active objects now available" ?

  6. #6
    Clicker

    Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    Fusion 2.5 (Steam)
    ASD's Avatar
    Join Date
    Feb 2007
    Location
    Japan
    Posts
    1,758
    Mentioned
    8 Post(s)
    Tagged
    0 Thread(s)

    Re: MMF2 Build 252 - Beta #2

    2 bugs still not fixed.

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=252348#Post2523 48

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=252475#Post2524 75

  7. #7
    Clickteam Clickteam

    Join Date
    Jun 2006
    Location
    France
    Posts
    12,917
    Mentioned
    94 Post(s)
    Tagged
    2 Thread(s)

    Re: MMF2 Build 252 - Beta #2

    We won't fix anything else in this build, it's closed.

    Not sure what you are talking about Pharanygitis, I'll ask Francois.

  8. #8
    Clicker

    Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    Fusion 2.5 (Steam)
    ASD's Avatar
    Join Date
    Feb 2007
    Location
    Japan
    Posts
    1,758
    Mentioned
    8 Post(s)
    Tagged
    0 Thread(s)

    Re: MMF2 Build 252 - Beta #2

    Quote Originally Posted by Yves
    - SWF exporter : Sub-Application "Pause" and "Resume" didn't work.
    - The sub-application in SWF resume action is glitch when paused by pause application action of internal frame.

    http://www.megaupload.com/?d=JBG1YGYJ

    - Pause application action set the resume key is same key as paused(condition) key, it won't work.

    Quote Originally Posted by Yves
    We won't fix anything else in this build, it's closed.
    Yes I hope you fixed these bugs in next build(253?).

  9. #9
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    mobichan's Avatar
    Join Date
    Oct 2007
    Location
    Buffalo, NY
    Posts
    3,274
    Mentioned
    26 Post(s)
    Tagged
    0 Thread(s)

    Re: MMF2 Build 252 - Beta #2

    - SWF exporter : Layer object, set layer XY, set layer XY by name had a reverse effect.


    This does not seem to be fixed. I have a case where I set a scrolling bg layer using:

    +Always
    -Set X Layer to lyrGetLayerXPos("LayerObject" , 2)-2

    It used to work, but now appears to just shift 1 pixel back and forth.


  10. #10
    Clicker Fusion 2.5

    Join Date
    Mar 2007
    Posts
    495
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    Re: MMF2 Build 252 - Beta #2

    New glitch in this build:
    If I create an object then change its animation, the first frame gets played twice, even at animation speed 100.

    If you could set that back the way it was, that'd be great because I'm not sure how to work around it, given that some of my objects use their action points to move quickly.

Page 1 of 5 1 2 3 ... LastLast

Similar Threads

  1. MMF2 Build 249 - Beta 8
    By Yves in forum Multimedia Fusion 2 - Technical Support
    Replies: 22
    Last Post: 7th November 2009, 01:07 PM
  2. MMF2 Build #248 (BETA 6)
    By Yves in forum Multimedia Fusion 2 - Technical Support
    Replies: 7
    Last Post: 1st July 2008, 12:41 PM
  3. MMF2 Build #248 (BETA 5)
    By Yves in forum Multimedia Fusion 2 - Technical Support
    Replies: 0
    Last Post: 25th June 2008, 03:07 PM
  4. MMF2 Build #248 (BETA 4b)
    By Yves in forum Multimedia Fusion 2 - Technical Support
    Replies: 15
    Last Post: 24th June 2008, 05:51 PM
  5. MMF2 Build 248 (BETA 4b)
    By Yves in forum Multimedia Fusion 2 - Technical Support
    Replies: 14
    Last Post: 24th June 2008, 12:45 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •