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Thread: Blender 3D importer (with OpenGL)

  1. #1
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    Blender 3D importer (with OpenGL)

    Ive looked over the Open GL extensions and they are great!
    Ive seen the MS3D exporter and Ive heard that Blender 3D is getting one..

    Is anyone aware of this extension?
    Or If its not developed yet is anyone working on it?

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    Re: Blender 3D importer (with OpenGL)

    It's not.

    But that doesn't mean your out of options;

    you may-not be aware; MS3D( MilkShape 3D ) is the native file-type used by MilkShape a low-poly 3D-modeling program capable of importing a wide range of file formats

    A quick look at Blenders file-format export list reveals a number of formats which are directly importable into milkshape.

    If you download milkshape; load the exported models and then save them as .MD3D's
    You can use your blender 3D data-sets in multimedia fusion 2 . Today.

    Good luck

  3. #3
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Re: Blender 3D importer (with OpenGL)

    There is a blender exported for the format but for the old 2.4 version. I don't use that though so i have never tested it.

    As far as i know Min has stopped development on the OpenGL collection however it seems he has given some people the source code. I haven't seen anything here on the forums yet but i think the collection was getting updated by someone else and i am guessing there will be some information at some point.

    Algul has recently released some really great OpenGL extensions also -

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=251323#Post2513 23

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=248052#Post2480 52

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=247261#Post2472 61

    Maybe something like the Open Asset Import Library would be good as a OpenGL extension as it basically allows various different import/export formats to be used. It already supports MilkShape so that could still easily be used but it also has much better formats with animation like Collada.

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    Re: Blender 3D importer (with OpenGL)

    I used Blender 3D for a while and I've seen most of the exporters. I've never seen a Milkshape 3D one...

    Also the 3D mesh Object only takes Md2 objects.. I was wondering what exactly a Md2 is?

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    Re: Blender 3D importer (with OpenGL)

    Your in luck; i wrote the wiki for Md2.

    Basically it's a binary format for storing 3D mesh's used by id Software.


    Trivia:
    The format does not store vertex data-types in an arbitrary way; but instead higher precision is given to models which have all points a similar distance from the origin ( which is usually the case for characters; but often not the case for scenery )

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    Re: Blender 3D importer (with OpenGL)

    As the the Blender format question. it probably did exist ( since it's easy to write importers and exporters for )

    But it would not be incorporated by Blender( its a native format; which contains lots of MilkShape specific stuff )

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