I'm trying to reuse art as much as possible for levels, which means "tiles" and other repeating objects.. I want them global so they need to be actives...at least at the start...
For a very large level, maybe 10 screens wide, should I leave them as actives or paste them all into BG at the start of the level, then destroy them? I'm worried about making a giant "texture" image.... is this fear unfounded? If I paste all into background (with "no effect on collisions" checked), will it merge them all into a massive image or does it keep them as seperate BG images?
Whats the best approach for frame rate?