I am a high school science and game design teacher using TGF2.0 for my introductory students. Several have requested how to make a networked game of even the simplest caliber. I have coded even more complex network games using Blitz Basic but MOO Game/Click eludes me.
After scouring these forums and the rest of the www (spending a dozen hours over the last week) looking for a "simple" example of a 2 player networked demo, I am flummoxed. Not a chat. No string parsing. No detectors. I don't even care if it's laggy. Just 2 active players, a HOST button, a JOIN button, each player moves around and is updated to the other players screen. If I can get just that working, I can figure out the rest....and would be happy to make the long awaited tutorial everyone here has been begging for.