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Thread: Brilliant Idea! No idea how to implement!

  1. #1
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleXNA Export Module
    ProdigyX's Avatar
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    Brilliant Idea! No idea how to implement!

    Earlier today, I was designing an active object when I realized that didn't have the graphic ability to do what I wanted (Which was a simple fade to & from). Solution? I created cloned the object, colored the cloned object, and told the colored object to fade in and out at a specified interval. (Basically I had 2 objects, one in monochrome and one colored. The colored one was on top. The colored one was also slowly fading in and out).

    Now I just had a brilliant idea for a game, but it involves taking that principle from merely cloning one active object and applying it to an entire layer (and all active objects on it).

    Now the method doesn't have to necessarily be the same, but I want at least a similar effect.

    Any ideas on how this could be done?
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  2. #2
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
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    If you had HWA, you could modify the Monochrome effect to take a parameter.
    Monochrome is setting the colour to ((R+G+B)/3, (R+G+B)/3, (R+G+B)/3).
    So to half the effect you might do:
    ((R+G+B)/3+R/2, (R+G+B)/3+G/2, (R+G+B)/3+B/2).
    Thus you can design a formula for variable monochrome?

  3. #3
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleXNA Export Module
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    Could you explain that in another way?

    In HWA, I can't find any parameters for in any monochrome effects.

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    Grab the Complex Shaders pack here:

    http://community.clickteam.com/showthread.php?t=51647

    Install it.

    In event editor, go to your active object and then choose Effect>Set Effect, and then choose the Complex-softwares list. Go to Colors, then Settings, and then choose Saturation.

    Then in the event editor again, go back to Effect for the object and choose Set Effect Parameter. Type in "fCoeff" and then for the value you want to go from 1 to 0 to get grayscale.

    So you can subtract like 0.01 over 100 times and it will slowly fade from color to grayscale.

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    I went ahead and posted an example using your original mfa.

    Make sure you have the shaders pack installed that I linked above.
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    Thank ya everyone!

    Didn't realize the thing I wanted was Saturation. I was looking through all of the shaders for a Monochrome one.

    Out of Curiosity, What is the relationship between the color when the Coeff is greater than 1, and when it is less than 1?

  7. #7
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    Saturation is contrast between the individual colour channels. With no saturation, they are equal. With full saturation, they are at opposite extremes (eg, rgb(255,0,255))

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    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleXNA Export Module
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    Thank ya Jacob.

    On a related note, is the following possible within MMF2?

    I want to make a colors, all of those outside a specified range which i call red for example, to dehighlight/become grayscale besides. If the color is within range, then I want the color to not change.

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