I made a sample to test object creation and instancing. Something really confuses me:
I have a Game with 5 Balls. I have to following condition:
+ By pressing Button 1
- create "Bullet" @ "Ball"
- set Bullet color to red
- scale Bullet to 0.5
--> So when I press the Button, Every Ball creates a Bullet but only one bullet changes to red and scales to 0.5. The rest doesn't get attributes applied. I get that, it has to do with the "action loop"...
Now if I take the same condition but I create TWO Bullets instead of just one, then every Bullet from every ball gets red and becomes resized.
1. Can someone explain this to me?
2. Is there some way to "cheat" the system so I can have this second behavior when I just want to create ONE bullet? (if possible without fastloops?)