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Thread: Loading screen on iPad

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module

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    Loading screen on iPad

    Hi,

    the image I insert as loading screen for iPad is not shown correctly, the end of it is out of the screen.
    On the iPhone it's ok.

    image size: 768x1024 in portrait mode
    app size: 960x640 in landscape automatic mode

    Here's a screenshot:

    16out.jpg

    Did someone had the same problem?

  2. #2
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export ModuleXNA Export Module

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    Yes, I had the same problem with my first iOS game. With my last game I didn't have this issue.

  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module

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    That's because you're supposed to make it 768 x 1004 for the iPad.

    http://stackoverflow.com/questions/2...pad-and-iphone

  4. #4
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleMac Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Koji_Kabuto's Avatar
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    Keith is right, usually developers put their picture on 1024 * 768 or 768 * 1024, but the Xcode you make the mistake in the editor and says that's not the size. So I realized the first time.

  5. #5
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module

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    I tried with 768x1004 , still the same problem, this does not change anything on the picture.
    Is there perhaps a setting for this in xCode?

  6. #6
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module
    Captain_Harris's Avatar
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    I had the same problem and fixed it. in ipad development info (Xcode), you have the launch images in portrait and landscape. rightclick on landscape and you can load your image manually.

  7. #7
    Clicker Fusion 2.5 DeveloperFusion 2.5 DeveloperiOS Export ModuleSWF Export ModuleMac Export ModuleUnicode Add-on
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    JasonDarby's Avatar
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    I wonder if there is a problem when you copy/paste an image into the launch option in the editor? I've not had this problem yet as i am very careful when putting an image in. Would be good to find out where the problem lies...for example when you inserted your image in, did MMF tell you to resize the canvas area..?

    BUT, i think Captain_Harris makes a good suggestion, X-code is there and giving your app a quick check over before you build it, will always help limit the number of problems, but also i think its good to learn a little bit of the options in Xcode, so you can check things like Bundle Name, Version Numbers and icons.

  8. #8
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module

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    Problem solved, putting the image in manually in XCode as Capt6ain_Harris said.

    MMF didn't ask me to resize the canvas.

    Thanx a lot.

  9. #9
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleMac Export Module
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    Koji_Kabuto's Avatar
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    And it does not put any load image, if you do shows the first image is that of your app, with animation and sound if you will, I think it is more elegant, lol...

  10. #10
    Clicker Multimedia Fusion 2 DeveloperiOS Export Module

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    I know this is an old thread but I am having the same issue. Could you please explain how to manually load the image in Xcode?

    Thanks.

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