Hello everyone and I hope all the experts on memory that can handle an app on the devices can help me. The problem is: I am doing a version of my game Mazinger, I have a scroll level that has a size of 3200 pixels * 768 pixels and background I have a picture that I show below, and several characters when together are running on Windows, I reported about 37 elements and a use of 120 MB (that iOS handles other measure), then when you run on the iPad 1 or iPhone 4 does not work, now if I delete the background that is a PNG of 3200 pixels * 686 pixels, works on iPhone 4 but not in the iPhone 1, I assume that these are memory problems.
Now I have two educational apps and consumer is between 150 MB and 160MB, the two work perfectly on the iPad. Then assume first that the problem is the size of the background, because the loads it displays it in black but as you'll see in the picture you post. The other and there is consultation, is that I cut the image into parts? At least 3 and tied for the level? or are problems with the scroll? or am I in the presence of a bug? All this because there is no point in the other apps load many images of 1024 pixels * 768 pixels with full quality and not suffer the iPad.
We greatly appreciate your help on this,
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