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Thread: Load a external jpg in a active ( mmf2 dev. Flash ) ???!?

  1. #1
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCHTML5 Export ModuleSWF Export Module

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    Load a external jpg in a active ( mmf2 dev. Flash ) ???!?

    Please help me, i cant find a example.

    When i istall the flah image plus, i cant create any flash files?!?

  2. #2
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCHTML5 Export ModuleSWF Export Module

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    ( MMF2 Dev. R 253 )

  3. #3
    Clicker Multimedia Fusion 2SWF Export Module
    Jacob's Avatar
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    One question mark will do. If you want it in an active, you can click the import button at the top left of the animation editor and choose your image. Be warned though, MMF2 converts all images into its own format. JPEG is lossy and leaves artefacts which are hard to compress. Importing PNG or BMP will give you your best quality.

  4. #4
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleMac Export ModuleUnicode Add-on
    Pharanygitis's Avatar
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    In my next extension you can import and replace the sprite/frame of active object with a external file (url)! But current, use the flash images plus for loading external files

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