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Thread: Restrict Actions

  1. #11
    Clickteam Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
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    Simon's Avatar
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    Build 253 is now out, please install this version as soon as you can

  2. #12
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    KLiK-iT's Avatar
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    Quote Originally Posted by Keyboarder View Post
    I really want to be able to have the ship's attack speed reduce, so it can shoot faster and faster as it collects tokens. And LB, then it would be shooting 10x faster, but it only shoots ONCE, and only once, instead of the normal x10.

    Guys, thanks for all the advice so far!
    Hi there,..here is an example of what you're looking for. I used values to increase shoot speed and also to decrease shoot speed.
    Shoot by holding down space bar. Collide with a token and your shoot speed will increase OR while holding down the space bar ,..right click to increase shoot speed or left click to decrease. Hope this helps....

    John

    http://www.mediafire.com/?h062af7n2k8be95

  3. #13
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    Wow, smanman! Thanks for the AMAZING example! it's a coded restrict actions

    And Simon, build 253 sez that I don't have mmf2 dev installed. i wish.

  4. #14
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    Quote Originally Posted by Keyboarder View Post
    Wow, smanman! Thanks for the AMAZING example! it's a coded restrict actions

    And Simon, build 253 sez that I don't have mmf2 dev installed. i wish.
    You're welcome and I'm glad it helped. There are so many ways to do what I did,.but I thought this was the easiest. You can adjust the times to make the ship shoot slower too. Also,.you can change what the ship shoots. For example,.say you have a bonus that the ship can run into or when a certain score is reached,.you just set a value and when the ships value is equal to that value Shoot rocket 2 instead of the others you have it shooting. Here's an example of this that I added to the example above. Look at group "Change Weapon" in the event editor.

    http://www.mediafire.com/?m9mcy9yldchar0c

  5. #15
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    Restrict actions

    You can use also WaitFor extension. It will never hang-up like poor restrict actions.

  6. #16
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    KLiK-iT's Avatar
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    Timon, yes you can and thanks for the heads up! There are so many ways to do things when coding,.so one way is good along with all the others..LOL. I'll have to check out that extension and see what it can do. I don't like using extension unless I have to.

  7. #17
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    Wow, Smanman! You managed to make an even better example. @.@ iwish others on this forum were as helpful as you were! ;P

    I'll have to check out that extension.

  8. #18
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    No problem at all. I really enjoy this stuff. PM me if there's anything you have any issues with in your game that you can't figure out. Like to see it when it gets done.

    John

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