User Tag List

Results 1 to 9 of 9

Thread: Arg, strings are still missing Alterable Values

  1. #1
    Clicker Fusion 2.5Fusion 2.5+ DLC

    Join Date
    Jun 2006
    Posts
    874
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Arg, strings are still missing Alterable Values

    Well like 5 years ago I was upset strings are missing alterable values which forces us to use extensions or different objects that might be more consuming or not so well HWA compatible. Now I found out it is still missing

    Think about simple case, I have 10 objects and I want 10 strings to be displayed above them all the time during their movement. I just cannot do that with string objects, yet it would be so easy like that:

    Always -Spread Value C in String(Name)
    Start Loop "Place string"

    On Loop "Place string"
    -Val C of String(Name)=LoopIndex("Place string")
    -Val ID of String(Name)=ID of Player--------------->Set String position to Player position bla bla\

    Am I the only one missing this feature? Many objects that even do not need it have alterable values..

  2. #2
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Phi's Avatar
    Join Date
    Jan 2010
    Location
    England
    Posts
    1,807
    Mentioned
    10 Post(s)
    Tagged
    0 Thread(s)

    String objects' no alterable values

    Yes, it is pretty needed, +1 for inclusion (on all platforms)!

    There's the ForEach object and I've also created the FixedValueList object, which you might be interested in; both will loop through the object instances, and you can compare the fixed value to that.

  3. #3
    Clickteam Clickteam
    LB's Avatar
    Join Date
    Jun 2007
    Location
    Richardson, Texas, North America
    Posts
    8,937
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    I am extremely confused why all objects do not have alterable values automatically...extensions that should do not because the extension developers did not change their extension flags, and there is no such thing as an extension that shouldn't.
    Working as fast as I can on Fusion 3

  4. #4
    Clicker Fusion 2.5Fusion 2.5+ DLC

    Join Date
    Jun 2006
    Posts
    874
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Thanks, glad to hear I am not the only one thinking this is really important.

    I will definitely try what you suggested, thanks!

  5. #5
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module
    James's Avatar
    Join Date
    Jun 2006
    Location
    Newcastle, UK
    Posts
    6,773
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    You could also use an Active System Box instead of a string (set the colors to "None" for a transparent background).

  6. #6
    Clicker Fusion 2.5Fusion 2.5+ DLC

    Join Date
    Jun 2006
    Posts
    874
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Jamie, if I remember correctly, Active System box is clickable and even when it was invisible, you could not click on the objects "below" it. IMHO its also more complex for MMF to handle ASB than simple string (just guessing).

  7. #7
    Clicker

    Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator Pro
    nivram's Avatar
    Join Date
    Jul 2006
    Location
    Bandon, Oregon
    Posts
    6,706
    Mentioned
    8 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by SortaCore View Post
    Yes, it is pretty needed, +1 for inclusion (on all platforms)!

    There's the ForEach object and I've also created the FixedValueList object, which you might be interested in; both will loop through the object instances, and you can compare the fixed value to that.
    Do you have a link for the FixedValueList object?

    Thanks,

    Marv
    ​455 MMF2 & CTF 2.5 Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

  8. #8
    Clickteam Clickteam
    LB's Avatar
    Join Date
    Jun 2007
    Location
    Richardson, Texas, North America
    Posts
    8,937
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    http://community.clickteam.com/showthread.php?t=63577
    Heh,you actually posted there yourself Marv.
    Working as fast as I can on Fusion 3

  9. #9
    Clicker

    Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator Pro
    nivram's Avatar
    Join Date
    Jul 2006
    Location
    Bandon, Oregon
    Posts
    6,706
    Mentioned
    8 Post(s)
    Tagged
    0 Thread(s)
    Yes LB, but my brains seeped out and I lost the handle on the extension location.

    Thanks,

    Marv
    ​455 MMF2 & CTF 2.5 Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

Similar Threads

  1. Alterable Strings as Alterable Values?
    By King_Cool in forum Multimedia Fusion 2 - Technical Support
    Replies: 9
    Last Post: 27th March 2012, 07:14 PM
  2. Alterable Values for strings?
    By Jase in forum Multimedia Fusion 2 - Technical Support
    Replies: 0
    Last Post: 12th October 2011, 10:12 PM
  3. String object is missing alterable values
    By Nick in forum Multimedia Fusion 2 - Technical Support
    Replies: 8
    Last Post: 17th May 2008, 05:07 PM
  4. Alterable Values and Strings
    By Novabrain in forum Extension Developers Lobby
    Replies: 4
    Last Post: 21st November 2007, 01:11 PM
  5. Alterable Strings and Alterable Values limit :(
    By Pedro Almeida in forum Multimedia Fusion 2 - Technical Support
    Replies: 5
    Last Post: 13th October 2006, 06:38 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •