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Thread: Pathfinding woes

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    Pathfinding woes

    Well, I followed the Jeu example exactly. I can't find an event different from that example. And yet, when i initialize the application and attempt to find a path, the player heads straight for 0,0 and stays there, not even movng when i click again.

    MFA:Application 2.mfa

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    Your pathfinding grid is 100 by 100, and your object is 3 pixels in size. This means your map is actually only in the top left 300 by 300 region. Clicking there will work perfectly fine, but outside of that will not.
    Working as fast as I can on Fusion 3

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    I figured it out. My order of actions was incorrect, as the loop was 1st.
    LB, the map was actually resized upon running the initial loop, but thanks for being the only person to even try and help~
    Does anybody want my MFA with the real pathfinding on it?

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    Quote Originally Posted by Keyboarder View Post
    I figured it out. My order of actions was incorrect, as the loop was 1st.
    LB, the map was actually resized upon running the initial loop, but thanks for being the only person to even try and help~
    Does anybody want my MFA with the real pathfinding on it?
    Keyboarder. Yes, that would be great.

    Thanks,

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

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    Here you go! Marv, feel free to post it on your site, or if you already have the Jeu example.

    I haven't gotten around to commenting yet, though.Pathfinding engine.mfa

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