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Thread: Text Management for visual novels

  1. #1
    Clicker Multimedia Fusion 2Android Export ModuleiOS Export Module
    loglady's Avatar
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    Text Management for visual novels

    Hi!

    How can I manage text ( edit, retrieve, animate/pace ) in PC and/or iOS using MMF2 ?

    Something like visual novels.

    Thanks for any help!

  2. #2
    Clicker Fusion 2.5
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    Thumbs up Pacing

    To render the text character-by-character, you will need to use a counter of some sort that counts upward each frame. Use one string object to load the string in whole, then another to display it in pieces.

    As the counter counts upward, display the counter's Number as the number of characters. You can use the left$(#) parameter to do this.

    Set String2 to left$("Counter Number") of String1,

    As the counter counts up, a new character will be displayed.
    ---

    For text effects, you'll want to include some sort of code into your strings. For example, include tags in your strings which will be parsed-out then interpreted in a way that displays them with the desired effect.

    To do text pacing, write a string like this:
    "This text will be <SLOW>displayed slowly</SLOW> for dramatic effect!"

    Then using a String Parser, search for and omit the <SLOW> tags, but record their positions in the string using Counters/Alt. Values/Global Values. When the counter reaches the <SLOW> start tag, increase its number only every few seconds to slow the text. When it reaches the </SLOW> end tag, return the text speed to to normal.

    My description is somewhat general. Its the gist of it, but I'm a little too tired to go into detail or make an example. Maybe someone else can pick up where I left off.

    Good luck. I hope you figure it all out.

  3. #3
    Clicker Multimedia Fusion 2Android Export ModuleiOS Export Module
    loglady's Avatar
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    Thanks for your help, JimJam!

    To help others willing to help me, a more direct question: is it possible to make a visual novel using MMF2? (not the game play part but the text part).

  4. #4
    Clicker Fusion 2.5
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    Of course its possible! If your whole game is going to be just text and character animations, you could very well make the text out of Active Objects.

    There should be an example on Nifflas website:
    http://nifflas.ni2.se/?page=Multimedia+Fusion+2

    With Active text, you could do anything to the letters.

  5. #5
    Clicker Fusion 2.5 DeveloperiOS Export Module
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    I made this a few days ago: http://www.create-games.com/download.asp?id=8566

    Might be helpful.

  6. #6
    Clicker Multimedia Fusion 2Android Export ModuleiOS Export Module
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    JimJam: could not find anything related to text on Nifflas website.

    ChrisBurrows: thanks for posting this example. It's almost exactly what I'm looking for. Maybe I can make some modifications to fit my needs. Many thanks!!!

    The most concerning problem is the text editing part, as you may know a visual novel is heavy based on text and editing any text block or a single word would be a pain using only strings. Would be wonderful if there is any way to store the text (.xml or .html) with tags for color and pacing and call it along the game. If there is something like this please LET US KNOW!!!

  7. #7
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    Working as fast as I can on Fusion 3

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