I am trying to recreate breakable objects, kinda like crates and barrels and such that you break in Final Fight. (I know you have to have all the required animations for the sprites) What is the best way to input breakable items (like crates or such) in the Event Editor? Is it better to make them Platform objects so that the character interacts with them? Like I have a crate that the character can jump on, but I want if he attacks it then breaks and maybe a item appears. I tried to make the crate an active object but the character runs through it. (I don't know if it's because i'm using layers or if because you have to code the object to be interactive with your character in the Event Editor. Can someone direct me in the right direction with how this is suppose to be set up in the Event Editor? Please be specific as possible so that I can learn....thanks for everyone's help!