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Thread: Checkers Electric

  1. #1
    Clickteam Clickteam
    Jeff's Avatar
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    Checkers Electric

    Checkers Electric
    By Keith Adler

    The classic game of Checkers with awesome retro graphics optimized for playing in the dark.

    Features

    - Single and two player modes
    - High resolution graphics for iPad and Retina display users
    - Three levels of CPU difficulty (Easy, Medium, and Yikes!) in single player mode
    - Catchy music and sounds
    - Ability to undo any moves all the way back to the start of the game
    - Valid pieces to be moved are shown brighter to make playing more intuitive

    Rules

    Standard Checkers rules apply with the following being applicable:

    - Pieces are white and red
    - Starting color of players is picked at random
    - Red always goes first
    - Jumps are mandatory


  2. #2
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module

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    As an FYI: I have a version 1.1 already in the works to address the difficulty of the Easy and Hard modes when you play the CPU. The Minimax w/Alpha Pruning algorithm I created is still way too smart for novice players making the CPU hard to beat in single player mode. Given my expertise with Checkers I didn't discover this during testing so the lesson learned is to test with as many people as possible.

    While I did the AI logic as an extension (8,000 lines of C++/Objective-C that had me questioning my grasp of game theory) the UI aspect could never have been as good as it is without MMF2 Developer.

  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
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    Koji_Kabuto's Avatar
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    Congratulations Keith for your new App!!!

  4. #4
    Clicker Fusion 2.5 DeveloperiOS Export ModuleSWF Export Module
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    Love the app keith. I play draughts a lot and struggled in hard mode. My only request would be to have the option to turn off the particle effect in the background, it hurts my eyes.

  5. #5
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module

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    That's some good insight Mike. I had the particles there in order to add some spice when playing in the dark. I'll work that into a future release for sure. For now you can shake your device to change the particle colors immediately instead of every ten seconds like it does on default.

  6. #6
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export Module
    Evilized79's Avatar
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    Downloaded, love it! simple but fun game! thumps up!

  7. #7
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module

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    The update to fix the difficulty settings has been pushed to Apple and should appear in about a week.

  8. #8
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    Hi Keith!

    How you have done the Minimax Algorythm in MMF2 Dev?!?

    I'm trying to create a Connect Four game and wanna use it,
    but have actually no clue whats the best way to do it.

  9. #9
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)

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    Hi Jeff!
    Do you still have the checkers mechanics you guys did a few years ago?
    If you have and can sell me I would be very happy.

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