i am having a problem with the speed of one of my objects when i load it to xcode and test it.
i have my object get shot a certain speed and the speed in my MMF2 goes up to 250. but once i load the game in xcode it only goes up to 100. I put in a counter to always show the speed of the object for debugging and it shows 250 in MMF2 and only goes up to 100 in the xcode version with the exact same game. is this a problem with the code or is it only limited to 100 in xcode. if someone could help explain a possible explanation to this i would appreciate it.