I'm trying to get behind the logic of MMF2 object overlapping check. I've made three simple events and still MMF2 refuses to do what I tell it. Maybe someone can explain why this isn't working.
I have three events for my overlapping objects.
- [negate] Item overlaps ShinyGlow
create ShinyGlow at position of Item
- Player overlaps Item
- [negate] ShinyGlow overlaps Item
The shiny glow object gets created at the position of the item. That's correct. The player can also collide with the item and it disappears. Good. But the shiny will never go away from that spot after it got created even though it does not overlap an item anymore.