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Thread: Do Behaviors Work In Vitalize When Stored In Active Object

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    Clicker Multimedia Fusion 2 DeveloperHTML5 Export ModuleSWF Export ModuleInstall Creator Pro
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    Do Behaviors Work In Vitalize When Stored In Active Object

    I've been trying to vitalize an application where several behaviors have been created in an active object. It works fine until it is vitalized and then it doesn't work. Do behaviours in active object work when vitalized or should I be looking in another direction. Any help appreciated.
    Steve

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    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCSWF Export Module
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    Behaviors? Like events that are stored inside the object? I think I did something similar in one of my experimental games and I didn't seem to have any problems on my end.

    What version is your TGF2/MMF2/Software, and what Vitalize version do you have installed?

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    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLC

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    Silly question, but why would you want to use vitalize anyway when you could export to Flash / Java?

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    Clicker Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
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    Only truly silly questions come with a warning.

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    Clickteam Clickteam
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    Quote Originally Posted by MuddyMole View Post
    Silly question, but why would you want to use vitalize anyway when you could export to Flash / Java?
    Because some people like to use discontinued and deprecated things out of ignorance. Many people refuse to update MMF2, and even more refuse to register their serial code on the forums.

    Note that I am not talking about drnebula, I know he is unable to use either Flash or Java for this.
    Working as fast as I can on Fusion 3

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