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Thread: Simple platform movement is bugging me :(

  1. #1
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    Simple platform movement is bugging me :(

    Hi
    I have created a very simple platform movement.
    The player can move left and right, jump, is affected by gravity and can collide with Platforms.
    ...
    Event editor is simple;

    Part 1: MAIN
    - X and Y Movement forces like gravity and Player input ( jumps/ LRmovement ) are 'set' in AltValues

    Part 2: X MOVMENT
    - Player moves in the X direction

    Part 3: X COLLITION DETECTION
    - X collition detection according to which direction Player is moving ( left/ right )

    Part 4: Y MOVMENT
    - Player moves in the Y direction

    Part 5: Y COLLITION DETECTION
    - Y collition detection according to which direction Player is moving ( up/ down )
    ...
    Still sometimes, too often, Player ignores the Y collition ( with ceiling ) when jumping and treats the overlap as a X collition at the next frame.
    I can spawn this "bug" by keeping jumping back and forth between the two 'red x marks' ( see .mfa attachment )
    ...
    Why is this happening? I cannot seem to figure it out
    Attached files Attached files

  2. #2
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    Well took a quick look. Not sure exactly what's going on, your events are a bit convoluted. You should download DavidN's custom platform movement example on this site.

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