Is ForEach object not supported, or is it just me who cannot see it?
If its not, will it be?
Is ForEach object not supported, or is it just me who cannot see it?
If its not, will it be?
Good idea.
This would be a very useful object to have so a XNA port would get my vote also.
There may be more pressing matters than this, but still i would like to know what the plans for ForEach is.
Is the ForEach object going to be available uppon release, or at a later point in time?
EDIT: I just want to add ( after testing FastLoops against ForEach ) that ForEach is unique in the way it works, FastLoops can not be used as a workaround for the ForEach.
It seems using FasLoops to individually handle objects only work when you are using conditions wich are meant select object individually ( collision/ overlap conditions, compare to objects AlterableValue etc ).
While Foreach seems to hadle each object individually no matter what condition you are using ( objects x coordinates, objects x coordinate of left edge etc )
I dont know how much sense i am making ( maybe im totally mistaking ), but where FastLoops fail, the ForEach works.
I find the ForEach an essential object wich should be available for any port.
You can do everything with fastloops that ForEach can do. Before ForEach, we all used fastloops.![]()
I think i just made a fool of myself
What i said about FastLoops VS ForEach does not hold true, i made a test application to check
There seems to be something wrong with my original application
So sorry for this, i was too hasty
EDIT: 'I used compare two general values' instead of 'compare to objects Alterable Value' when compairing objects ID_ value to the fastLoop Index, silly mistake
Still it would be nice to know what the plans are for the ForEach
I will do it after the release of the XNA exporter...
Is this extension still in the works, or do fastloops really work good without slowdown in the Windows Phone also?
Just wondering if there are any plans for the Foreach extension in the next few betas or if anyone can confirm fastloops works good on Windows Phone?