User Tag List

Page 2 of 2 FirstFirst 1 2
Results 11 to 20 of 20

Thread: Multitouch (2) Free gameplay/object scaling

  1. #11
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    Fanotherpg's Avatar
    Join Date
    Jul 2006
    Location
    High Wycombe, Buckinghamshire, UK
    Posts
    3,665
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I might have a look when I will have some spare time.

  2. #12
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module

    Join Date
    Sep 2012
    Posts
    65
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Thanks Fanotherpg. It is very impressive.
    As requested assentec: Is there a way to limit the Amount i can zoom in?

    And for scrolling?

  3. #13
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    Fanotherpg's Avatar
    Join Date
    Jul 2006
    Location
    High Wycombe, Buckinghamshire, UK
    Posts
    3,665
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Thre shouldn't be a problem limiting it. I will have a look.

  4. #14
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module

    Join Date
    Sep 2012
    Posts
    65
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Thanks Fanotherpg
    To zoom limit: I put "currentScale" = 2. It works for zoom in. But not for zoom out.

  5. #15
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export Module

    Join Date
    Sep 2012
    Posts
    65
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hi Fanotherpg
    You can not with " PlayfieldScale Engine Improved"?

  6. #16
    Forum Moderator

    Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleMac Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)
    Perry's Avatar
    Join Date
    Dec 2013
    Location
    Watertown, WI
    Posts
    4,355
    Mentioned
    53 Post(s)
    Tagged
    0 Thread(s)
    Is all I have to do, is past my code in there, and it should work?
    Cause it doesn't for me..

    I did remove the checkerboard background, then I found out that i needs to have that on there.
    So I added an image to it, and it doesn't seem to zoom at all.
    Does it only work for certain objects?

  7. #17
    Forum Moderator

    Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleMac Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)
    Perry's Avatar
    Join Date
    Dec 2013
    Location
    Watertown, WI
    Posts
    4,355
    Mentioned
    53 Post(s)
    Tagged
    0 Thread(s)
    ok, I tried dropping an Active object, a Background, a active background... everything is resizing behind it, but not the items I put on there...
    so how can I past my game code in between, if that part doesn't work already ?
    Or am I missing something here?

  8. #18
    Forum Moderator

    Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleMac Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)
    Perry's Avatar
    Join Date
    Dec 2013
    Location
    Watertown, WI
    Posts
    4,355
    Mentioned
    53 Post(s)
    Tagged
    0 Thread(s)
    ok found that I needed to add Qualifier 0 to the active object... then it works, but it doesn't seem to work for Buttons / Counters / Edit box / Strings .
    Is that correct?

  9. #19
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    Fanotherpg's Avatar
    Join Date
    Jul 2006
    Location
    High Wycombe, Buckinghamshire, UK
    Posts
    3,665
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I believe you can't change those objects dimensions in real time. You could replace counters and strings by active text blitting.

  10. #20
    Forum Moderator

    Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleMac Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)
    Perry's Avatar
    Join Date
    Dec 2013
    Location
    Watertown, WI
    Posts
    4,355
    Mentioned
    53 Post(s)
    Tagged
    0 Thread(s)
    ok, the zooming is really sensitive and I can't seem to get it to work for a full screen yet..
    But what bugs me is
    that it works for an Active object, but once I have 2-3 frames in the Active object, then it doesn't seems to work anymore.
    I looked if it was using any hidden vars, but that's not the case.. unless it's something with my code itself..
    When it just starts I can move around, but as soon as i zoom in, then it goes to the corning, and it won;t wok at all anymore,

Page 2 of 2 FirstFirst 1 2

Similar Threads

  1. Multitouch object affecting multiple frames
    By TheChiller in forum iOS Export Module Version 2.0
    Replies: 6
    Last Post: 17th December 2013, 04:56 PM
  2. How to detect dragging left with multitouch object
    By kungsangun in forum Android Export Module Version 2.0
    Replies: 1
    Last Post: 20th June 2013, 10:26 PM
  3. MultiTouch Object Strange Bug
    By Sachka in forum iOS Export Module Version 2.0
    Replies: 5
    Last Post: 17th May 2012, 02:15 PM
  4. Bug - Multitouch Object
    By Jeff in forum Android Export Module Version 2.0
    Replies: 4
    Last Post: 13th November 2011, 06:42 AM
  5. Platform Movement Object multitouch problem
    By MattKapa in forum iOS Export Module Version 2.0
    Replies: 8
    Last Post: 13th October 2011, 08:13 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •